[GE users] gamess info

lukacm at pdx.edu lukacm at pdx.edu
Wed Aug 23 17:45:26 BST 2006


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Hello,

i am using the normal rsh from /usr/bin/rsh.

For some reason, it just cannot start the gamess process remotely. As i
mentioned. i can start a gamess process if the main process is on the local
node.

If starting on the remote nodes, it just fails to initiate the main node.



martin

Quoting Reuti <reuti at staff.uni-marburg.de>:

> Am 22.08.2006 um 20:53 schrieb lukacm at pdx.edu:
>
> > Well,
> >
> > as i mentioned (at least i hope), i can run gamess using the rungms
> > script and
> > ssh. It does not work using rsh because the cluster is not rsh
> > enabled. This is
> > different for SGE having its own subsytem.
> >
> >
> > When i run gamess in SGE, either ssh or rsh i get similar errors:
> >
> > in one case (ssh) i get only error messages as shown below (in hte
> > previous
> > mail). When run with rsh, i get errors directly from the gamess
> > program such
> > as:
> >
> > connect to address 10.5.255.240: connect to address 10.5.255.248:
> > Connection
> > refused
> > Connection refused
> > connect to address 10.5.255.240: Connection refused
> > trying normal rsh (/usr/bin/rsh)
>
> Did you set DDI_RSH to rsh or /usr/bin/rsh - seems that the wrapper
> is not used. Otherwise: please put a `which rsh` and `echo $PATH` in
> your jobscript to get a closer look.
>
> > connect to address 10.5.255.248: Connection refused
> > trying normal rsh (/usr/bin/rsh)
> > compute-0-14.local: Connection refused
> > compute-0-6.local: Connection refused
>
> The addresses are okay here (including .local).
>
> >  ddikick.x: Timed out while waiting for DDI processes to check in.
> >  ddikick.x: Fatal error detected.
> >  The error is most likely to be in the application, so check for
> >  input errors, disk space, memory needs, application bugs, etc.
> >  ddikick.x will now clean up all processes, and exit...
> > compute-0-12.local: Connection refused
> > compute-0-6: Connection refused
> > compute-0-14: Connection refused
> > compute-0-13: Connection refused
>
> And here not. But anyway: it is only necessary, that the scratch
> directory has the same name on all nodes. So in 5.3 it was necessary
> to create and delete them, as they all had unique names on each node.
> In 6.0, you can delete the for-loop for the creation and deletion of
> the directories in {start,stop}gamess.sh.
>
> -- Reuti
>
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