[GE users] gamess info

Reuti reuti at staff.uni-marburg.de
Wed Aug 23 18:09:32 BST 2006


Am 23.08.2006 um 18:45 schrieb lukacm at pdx.edu:

> Hello,
>
> i am using the normal rsh from /usr/bin/rsh.

The question was: Did you set DDI_RSH to "rsh" or "/usr/bin/rsh"? The  
latter won't work, as you specify the full path, so the wrapper will  
be skipped.

-- Reuti


> For some reason, it just cannot start the gamess process remotely.  
> As i
> mentioned. i can start a gamess process if the main process is on  
> the local
> node.
>
> If starting on the remote nodes, it just fails to initiate the main  
> node.
>
>
>
> martin
>
> Quoting Reuti <reuti at staff.uni-marburg.de>:
>
>> Am 22.08.2006 um 20:53 schrieb lukacm at pdx.edu:
>>
>>> Well,
>>>
>>> as i mentioned (at least i hope), i can run gamess using the rungms
>>> script and
>>> ssh. It does not work using rsh because the cluster is not rsh
>>> enabled. This is
>>> different for SGE having its own subsytem.
>>>
>>>
>>> When i run gamess in SGE, either ssh or rsh i get similar errors:
>>>
>>> in one case (ssh) i get only error messages as shown below (in hte
>>> previous
>>> mail). When run with rsh, i get errors directly from the gamess
>>> program such
>>> as:
>>>
>>> connect to address 10.5.255.240: connect to address 10.5.255.248:
>>> Connection
>>> refused
>>> Connection refused
>>> connect to address 10.5.255.240: Connection refused
>>> trying normal rsh (/usr/bin/rsh)
>>
>> Did you set DDI_RSH to rsh or /usr/bin/rsh - seems that the wrapper
>> is not used. Otherwise: please put a `which rsh` and `echo $PATH` in
>> your jobscript to get a closer look.
>>
>>> connect to address 10.5.255.248: Connection refused
>>> trying normal rsh (/usr/bin/rsh)
>>> compute-0-14.local: Connection refused
>>> compute-0-6.local: Connection refused
>>
>> The addresses are okay here (including .local).
>>
>>>  ddikick.x: Timed out while waiting for DDI processes to check in.
>>>  ddikick.x: Fatal error detected.
>>>  The error is most likely to be in the application, so check for
>>>  input errors, disk space, memory needs, application bugs, etc.
>>>  ddikick.x will now clean up all processes, and exit...
>>> compute-0-12.local: Connection refused
>>> compute-0-6: Connection refused
>>> compute-0-14: Connection refused
>>> compute-0-13: Connection refused
>>
>> And here not. But anyway: it is only necessary, that the scratch
>> directory has the same name on all nodes. So in 5.3 it was necessary
>> to create and delete them, as they all had unique names on each node.
>> In 6.0, you can delete the for-loop for the creation and deletion of
>> the directories in {start,stop}gamess.sh.
>>
>> -- Reuti
>>
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>>
>
>
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