[GE users] gamess info

lukacm at pdx.edu lukacm at pdx.edu
Wed Aug 23 18:48:26 BST 2006


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I tried both with the same results.
Adding more commands into the script for SGE, i can also see the errors such as:

rsh: missing host.


martin


Quoting Reuti <reuti at staff.uni-marburg.de>:

> Am 23.08.2006 um 18:45 schrieb lukacm at pdx.edu:
>
> > Hello,
> >
> > i am using the normal rsh from /usr/bin/rsh.
>
> The question was: Did you set DDI_RSH to "rsh" or "/usr/bin/rsh"? The
> latter won't work, as you specify the full path, so the wrapper will
> be skipped.
>
> -- Reuti
>
>
> > For some reason, it just cannot start the gamess process remotely.
> > As i
> > mentioned. i can start a gamess process if the main process is on
> > the local
> > node.
> >
> > If starting on the remote nodes, it just fails to initiate the main
> > node.
> >
> >
> >
> > martin
> >
> > Quoting Reuti <reuti at staff.uni-marburg.de>:
> >
> >> Am 22.08.2006 um 20:53 schrieb lukacm at pdx.edu:
> >>
> >>> Well,
> >>>
> >>> as i mentioned (at least i hope), i can run gamess using the rungms
> >>> script and
> >>> ssh. It does not work using rsh because the cluster is not rsh
> >>> enabled. This is
> >>> different for SGE having its own subsytem.
> >>>
> >>>
> >>> When i run gamess in SGE, either ssh or rsh i get similar errors:
> >>>
> >>> in one case (ssh) i get only error messages as shown below (in hte
> >>> previous
> >>> mail). When run with rsh, i get errors directly from the gamess
> >>> program such
> >>> as:
> >>>
> >>> connect to address 10.5.255.240: connect to address 10.5.255.248:
> >>> Connection
> >>> refused
> >>> Connection refused
> >>> connect to address 10.5.255.240: Connection refused
> >>> trying normal rsh (/usr/bin/rsh)
> >>
> >> Did you set DDI_RSH to rsh or /usr/bin/rsh - seems that the wrapper
> >> is not used. Otherwise: please put a `which rsh` and `echo $PATH` in
> >> your jobscript to get a closer look.
> >>
> >>> connect to address 10.5.255.248: Connection refused
> >>> trying normal rsh (/usr/bin/rsh)
> >>> compute-0-14.local: Connection refused
> >>> compute-0-6.local: Connection refused
> >>
> >> The addresses are okay here (including .local).
> >>
> >>>  ddikick.x: Timed out while waiting for DDI processes to check in.
> >>>  ddikick.x: Fatal error detected.
> >>>  The error is most likely to be in the application, so check for
> >>>  input errors, disk space, memory needs, application bugs, etc.
> >>>  ddikick.x will now clean up all processes, and exit...
> >>> compute-0-12.local: Connection refused
> >>> compute-0-6: Connection refused
> >>> compute-0-14: Connection refused
> >>> compute-0-13: Connection refused
> >>
> >> And here not. But anyway: it is only necessary, that the scratch
> >> directory has the same name on all nodes. So in 5.3 it was necessary
> >> to create and delete them, as they all had unique names on each node.
> >> In 6.0, you can delete the for-loop for the creation and deletion of
> >> the directories in {start,stop}gamess.sh.
> >>
> >> -- Reuti
> >>
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> >>
> >
> >
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