[GE users] gamess info

Reuti reuti at staff.uni-marburg.de
Wed Aug 23 19:31:43 BST 2006


Am 23.08.2006 um 19:48 schrieb lukacm at pdx.edu:

> I tried both with the same results.
> Adding more commands into the script for SGE, i can also see the  
> errors such as:
>
> rsh: missing host.

Do you mean "missing hostname" or just "missing host."?

The former one is from the rsh-wrapper, so we would be on the right  
track.

-- Reuti

>
> martin
>
>
> Quoting Reuti <reuti at staff.uni-marburg.de>:
>
>> Am 23.08.2006 um 18:45 schrieb lukacm at pdx.edu:
>>
>>> Hello,
>>>
>>> i am using the normal rsh from /usr/bin/rsh.
>>
>> The question was: Did you set DDI_RSH to "rsh" or "/usr/bin/rsh"? The
>> latter won't work, as you specify the full path, so the wrapper will
>> be skipped.
>>
>> -- Reuti
>>
>>
>>> For some reason, it just cannot start the gamess process remotely.
>>> As i
>>> mentioned. i can start a gamess process if the main process is on
>>> the local
>>> node.
>>>
>>> If starting on the remote nodes, it just fails to initiate the main
>>> node.
>>>
>>>
>>>
>>> martin
>>>
>>> Quoting Reuti <reuti at staff.uni-marburg.de>:
>>>
>>>> Am 22.08.2006 um 20:53 schrieb lukacm at pdx.edu:
>>>>
>>>>> Well,
>>>>>
>>>>> as i mentioned (at least i hope), i can run gamess using the  
>>>>> rungms
>>>>> script and
>>>>> ssh. It does not work using rsh because the cluster is not rsh
>>>>> enabled. This is
>>>>> different for SGE having its own subsytem.
>>>>>
>>>>>
>>>>> When i run gamess in SGE, either ssh or rsh i get similar errors:
>>>>>
>>>>> in one case (ssh) i get only error messages as shown below (in hte
>>>>> previous
>>>>> mail). When run with rsh, i get errors directly from the gamess
>>>>> program such
>>>>> as:
>>>>>
>>>>> connect to address 10.5.255.240: connect to address 10.5.255.248:
>>>>> Connection
>>>>> refused
>>>>> Connection refused
>>>>> connect to address 10.5.255.240: Connection refused
>>>>> trying normal rsh (/usr/bin/rsh)
>>>>
>>>> Did you set DDI_RSH to rsh or /usr/bin/rsh - seems that the wrapper
>>>> is not used. Otherwise: please put a `which rsh` and `echo  
>>>> $PATH` in
>>>> your jobscript to get a closer look.
>>>>
>>>>> connect to address 10.5.255.248: Connection refused
>>>>> trying normal rsh (/usr/bin/rsh)
>>>>> compute-0-14.local: Connection refused
>>>>> compute-0-6.local: Connection refused
>>>>
>>>> The addresses are okay here (including .local).
>>>>
>>>>>  ddikick.x: Timed out while waiting for DDI processes to check in.
>>>>>  ddikick.x: Fatal error detected.
>>>>>  The error is most likely to be in the application, so check for
>>>>>  input errors, disk space, memory needs, application bugs, etc.
>>>>>  ddikick.x will now clean up all processes, and exit...
>>>>> compute-0-12.local: Connection refused
>>>>> compute-0-6: Connection refused
>>>>> compute-0-14: Connection refused
>>>>> compute-0-13: Connection refused
>>>>
>>>> And here not. But anyway: it is only necessary, that the scratch
>>>> directory has the same name on all nodes. So in 5.3 it was  
>>>> necessary
>>>> to create and delete them, as they all had unique names on each  
>>>> node.
>>>> In 6.0, you can delete the for-loop for the creation and  
>>>> deletion of
>>>> the directories in {start,stop}gamess.sh.
>>>>
>>>> -- Reuti
>>>>
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>>>
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